ICC Rendering Intents

Different devices have different ranges of possible colors (different "color gamuts"), and often have different paper colors or "white points". This creates special problems for color matching. The four rendering intents defined by the ICC are essentially "matching styles", that address these issues in different ways. You can read more about color gamut and mapping at What is Color Gamut and Gamut Mapping?

The Kodak and Microsoft ICM2 (Linotype) color management engines supported by Wasatch SoftRIP allow for setting of these "rendering intents". Recent revisions of Wasatch SoftRIP make improved decisions regarding default settings of rendering intents. When importing data for "general" printing, SoftRIP defaults to Perceptual rendering intent, and when importing data for "proofing", the default is to Relative Colorimetric rendering intent.

For those whose needs are not met by the defaults, controls are available so that users can make their own choices. This kind of control can be critical for precision color proofing and "giclee" printing.

The following describes the four rendering intents defined by the ICC, along with defaults and recommendations for use within Wasatch SoftRIP.

 


 


To take control of rendering intents within Wasatch SoftRIP, you must choose a color configuration that includes an ICC profile, and you must be using one of the plugin ICC engines (Kodak or ICM2) that support this feature. When you select the profile in the "Advanced" tab under "Color", a menu will appear that allows selection of one of the four the rendering intents.