ICC Rendering Intents
Different devices have different ranges of possible colors (different
"color gamuts"), and often have different paper colors or "white
points". This creates special problems for color matching. The four
rendering intents defined by the ICC are essentially "matching
styles", that address these issues in different ways. You can read more
about color gamut and mapping at What
is Color Gamut and Gamut Mapping?
The Kodak and Microsoft ICM2 (Linotype) color management engines supported by
Wasatch SoftRIP allow for setting of these "rendering
intents". Recent revisions of Wasatch SoftRIP make improved decisions
regarding default settings of rendering intents. When importing data for
"general" printing, SoftRIP defaults to Perceptual
rendering intent, and when importing data for "proofing", the default
is to Relative Colorimetric rendering intent.
For those whose needs are not met by the defaults, controls are available so
that users can make their own choices. This kind of control can be critical for
precision color proofing and "giclee" printing.
The following describes the four rendering intents defined by the ICC, along
with defaults and recommendations for use within Wasatch SoftRIP.
- Perceptual: This rendering intent maps color
"smoothly", preserving relationships between similar colors. This
prevents "gamut clipping" with its potential loss of detail and
"tonal banding" problems. Gamut clipping occurs when colors that
are different in the input image appear the same when printed. Perceptual
rendering intent makes small compromises throughout the entire color space
in order to preserve color relationships. It sacrifices some precision of
in-gamut colors in order to ensure pleasing results.
An
illustration of a problem involving gamut clipping
Perceptual intent will produce the most predictable results when printing
from a wide range of image sources, for example, when printing RGB images on
CMYK devices, or when trying to match CMYK devices that are radically
different from each other. We consider this "foolproof" setting to
be best for users who handle the wide variety of images that commonly enter
large format printing facilities. It is usually not precise enough for
processes where input images are well controlled, such as color proofing and
"giclee". Perceptual rendering intent is the setting of the
default color configurations shipped by Wasatch. It is also set by
default whenever ICC data is imported by Wasatch SoftRIP in
"non-proofing" mode.
- Absolute Colorimetric: When a color is not printable
within the gamut of the output device, this rendering intent simply prints
the closest match. It reproduces in-gamut colors without compromise, as
faithfully as possible. This produces the most accurate matching of spot
colors. Unfortunately, it can also result in "gamut clipping"
where two colors that are different in the original are identical on the
print. White points are similarly clipped, which tends to cause similar
color relationship problems in the highlights of images. Such clipping, and
the resultant problems, make this choice generally unsuitable for work
involving anything but spot colors. Although Wasatch SoftRIP never sets it
as default, you can choose it from Wasatch SoftRIP's user interface.
- Relative Colorimetric: When a color is not printable
within the gamut of the output device, this rendering intent prints the
closest match along with an adjustment that maps white to the paper of the
output. This mapping of "white point" prevents the problems of
"Absolute Colorimetric" when images (or anything other than spot
colors) are involved. When producing color match proofs on inkjet printers,
which typically have larger gamuts than the printing presses being
simulated, this is a superior choice. When a pair of ICC profiles is loaded
for runtime linking, one for the device to be simulated and one for the
device being used, this rendering intent will provide good precision
(minimal delta-E) for the match-proof process. This is set by
default by Wasatch SoftRIP whenever ICC data is imported for
proofing with input/output ICC profile-pairs.
- Saturation: This preserves the saturation, or
"brightness" of colors when transforming them for output. It maps
fully saturated source colors to fully saturated target colors. This
rendering intent is used where color matching and exact relationships
between colors is less important than bright colors. This is a "pretty
picture" intent that will produce brilliant spot colors, and although
Wasatch SoftRIP never sets it as default, you can choose it from Wasatch
SoftRIP's user interface.
To take control of rendering intents within Wasatch SoftRIP, you must choose a
color configuration that includes an ICC profile, and you must be using one of
the plugin ICC engines (Kodak or ICM2) that support this feature. When you
select the profile in the "Advanced" tab under "Color", a
menu will appear that allows selection of one of the four the rendering intents.